Saying the word "update" in the same sentence as "Minecraft" can really set off Notch's vacation alarm.
Good luck porting the entire Steam library (plus the library of rumored additional services lke Origin) to the PS3's unusual architecture. They've released an easy framework for porting games to Mac and less than half of Steam's games are Mac compatible.
tl;dr - It's most likely going to be a custom built system.
This. I appreciate when an FPS or a racing game can be optimized to run at 60fps on lower end systems, but on some types of games it's not really necessary, and the sting of a lower framerate in those cases can be more than alleviated by the better visuals or better gameplay (physics-based gameplay and complex AI can take a fair bit of processing power) that come with that lower framerate.
I don't think it's one of the best looking 360 games out, but it sure is graphically intensive (doesn't mean it doesn't look greath though). It's just a litte sad when rumors about the next Xbox are saying that a budget GPU like an ATI 6670 might be what's powering it. I sincerely hope that's not true.
Considering all the frame-rate drops in Halo: Reach, I'd hate to see how much they're going to try and push this one.
Plus, every dev says this. They were saying this in 2008. It's all just PR mumbo jumbo.
$930
$40,000
All that baked lighting...
I'm sure it will be fabulous though.
There are people that still care about gamerscore?
Not as much an issue of translating as it is an issue of croud-sourced development. There will always be trolls.
You lost me at calling Ganon a good villain.
I'm not biased for PS3, just for PC, were we get mountains of free or extremely low-priced content from developers because they're either totally independant or are channeling sales through distributors that trust them. PS3 certainly isn't exempt from these practices but at least their business strategies offer more alternatives instead of vying for an all-encompassing money train.
I suppose it's detrimental to the publishers of incredibly linear "cinematic" games, but even if Youtube somehow caused them to die out I wouldn't miss them too much.
That's pretty insulting to indie devs if I must say. On the PC game market, where they can either release the games on their own or sell through Steam, which puts a lot of trust into developers after the games themselves get approved, the only example of indie devs excessively patching games is while they're in public beta/alpha. Every patch after that usually adds a lot of free content. Other than that, indie devs are for the most part responsible enough to release a game when it'...
The fact that they have the gall to charge devs to patch their games in the first place is absurd, but to charge $40,000 for each patch is unforgivable. All this on top of subscription-based online, day-one DLC and the ever-rising price of indie games. Microsoft just does not know when to stop taking everyone's money and their customers don't know when to stop buying into it unquestioningly.
Not sure why everyone's against pausing the game with the tactical view. I'd rather have time to think than using hasty decisions with voice commands. IMO it's just another push from tactical to "tacticool," where it feels like you're playing smart when you're just doing the same simple squad maneuvers over and over again. It's something I disliked about ME2's combat vs ME1's.
Trolling involves trying to trick people, I'm just making a sarcastic comment here.
Yeah, I'm sure the ATI HD 6670 rumored to be in the next Xbox will handle all that JUST fine. :/
Yay, now I get to pay sales tax! This is TOTALLY what I've been asking for, thanks Microsoft!
"You know what would be a good idea? A battle arena game where all consoles were pitted against each other in an all out war...
So PS3 vs 360 vs PC.."
PC would win. I say this not as a PC fanboy but as a man of common sense.